Wight: thing, creature, demon, spirit of the earth, gnome; in the writings of J. R. R. Tolkien a barrow wight is an evil spirit that haunts the tombs of the dead.
Don’t’ play checkers with evil wights, they are fundamentally dishonest. If your attention waivers even for a second they slip your white checkers off the board into a little bag under the table. Then they grin toothlessly at you as though they could not, would not, bite; but they certainly will and at the very first opportunity, for their teeth are hidden behind their gums. Don’t play checkers with them. They cheat. Don’t even sit down at the board with them for if you do your judgment is already compromised. Pass on by. Pass on by. Look the other way. Look the other way. Keep your eyes on your Heavenly Guide. Be bold when evil wights claw at you with piteous hands and say to them, “Be gone adversary” in the Name of Jesus Christ!" Pass on by. Pass on by. There are enough challenges along the road ahead without sitting down to play checkers with evil wights. There is no profit in that. They own the game board. They steal the pieces, and they cheat.
1 comment:
You are correct. Never play checkers with wights. Instead, play Operation. Their claws are no good at handling the little tweezer thingy you use to remove the rubber bands and the beeping sound and flashing red nose of the patient give away their efforts to cheat. (Sorry, Father Rob, I have to have some fun.)
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